


The effect on overall accuracy of attacks makes a sigmoid effect: it becomes exceedingly rare for an accurate attack (90+ hit) to miss, while inaccurate attacks (Hit lesser than 50) will land far less often than its hit rate would suggest.
#Fire emblem heroes unit calculator generator#
Note that in all games starting from Fire Emblem: The Binding Blade, the Random Number Generator generates two numbers instead of one for hit chance, and the average of the numbers is the true hit value in other words, a displayed hit (hit shown on screen) of 75 will actually hit on any two numbers whose average is less than or equal to 75. RNG is also used to determine what stats a unit gains when leveling up or describe forms of "infinite items" tricks in Fire Emblem: The Sacred Stones. The same process is used for determining criticals, but a solid hit is usually required in order for one to be possible.

If it produces 76 or higher, then it is a miss. For example, if the hit number was 75, and the RNG produced 74, then it is a hit. The hit percentage is out of one hundred. This mechanic is almost key to the Fire Emblem formula, producing two numbers when one engages in battle: hit and critical. The Random Number Generator, or RNG, is a mechanic that, obviously, randomly generates numbers.
